If this is your first time playing a Poly Bridge game, you’ll probably have as slow of a start as I did, because it seems that the devs assume you’ve played the first game before diving into this one due to how lacking in detail this version’s tutorial is in comparison to the first game. ![]() Putting bridges together is a matter of fitting it all in a grid-based plane where you can click and drag your mouse points in order to lay down pieces of road and the needed suspension and/or structure in order to keep it all from falling apart on its own or when a vehicle drives onto it. Some designs can get a little… uh… elaborate. For as simple of a setup as Poly Bridge 2 has, its inner workings are anything but, allowing for a lot of room to play around with its physics, which are surprisingly complex and realistic enough to carry the game through and provide plenty of fun chaos when you mess up. That means knowing how to read the challenge ahead of you and coming up with a viable plan in order to make things work. As levels progress, you’re given a variety of different variations that boil down to the same end goal, requiring you to make creative use of whatever set of parts you have at your disposal and hopefully under budget. ![]() You’re tasked with putting bridges together so any assortment of vehicles can get to the other side of a gap, sometimes even back around to the start. There isn’t much to Poly Bridge 2 in terms of a premise, really. Crossing a gap has never been this much on demand, and developer Dry Cactus knows it because this is their second game that has you deal with such a serious problem. What’s there, you ask? I don’t know, but everybody wants to go there. It’s all about getting to the other side in Poly Bridge 2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |